Vive Developer Mini Course
Build room scale VR experiences for the HTC Vive and SteamVR
HTC and Valve have partnered to create the HTC Vive virtual reality system. The Vive features room-scale tracking and includes motion controllers bundled with the headset. Designing your game or experience for a specific input device is essential for a VR developer so having the motion controllers come with every Vive is a very important advantage for this platform. With the power and popularity of Steam, the strength of its Lighthouse tracking technology and the bundling of motion controllers, the Vive is sure to achieve a wide market appeal to consumers. In this free mini course you will learn the basics of how to create room scale and seated VR experiences with the HTC Vive, SteamVR and Unity.
This mini course is designed to give you a quick win with HTC Vive development. The goal is to get you up and running with Vive VR development as quickly as possible. I will take you through the basics of setting up your development environment and we'll explore some of the code included in the Steam VR Unity plugin. We'll take a look at receiving input events from the Vive controllers and using those events to interact with objects in the virtual world.
Lee is the founder of VR Dev School and co-founder of Orange Bridge Studios, makers of the top selling VR game End Space.
He became obsessed with making VR experiences since getting an Oculus Rift DK2 in 2014. As someone who enjoys constantly learning and sharing his findings, Lee started VR Dev School with the intention of making VR development accessible for students of all skill levels.
StartGet Unity and explore Developer Resources (5:37)
StartInstall SteamVR Runtime through Steam (5:00)
StartSetup the HTC Vive and SteamVR for Unity (5:14)
StartUnderstand the SteamVR Camera Rig (8:17)
StartConvert an existing Camera for SteamVR (13:54)
StartSupport for Room Scale and Seated VR Experiences (8:20)