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Become a VR Developer with Unity 3D

Learn how to create amazing VR experiences for the HTC Vive and Oculus Touch

  Enroll in Course

By taking the Unity VR Developer Course you're going to be able to make your own room-scale or seated VR games with Unity and get them ready for distribution on the app stores or find a job as a VR developer. After taking the course you're going to be in a prime position to take advantage of the rapidly accelerating growth of VR and get your content out into the hands of users.

By following along in this project-based course you're going to get a useful, practical, finished result - a Zombie Shooter game! This course is also well organized topically, so you'll be able to refer back to the lectures and easily find help on a particular topic.

In addition to lifetime access to the course content, by enrolling in the Unity VR Developer Course you will receive exclusive access to the VR Dev School Slack Group. This is group is made up of hundreds of serious VR developers who want to help each other and share their tips, tricks and struggles.

What can you do after taking this course?

VR is going to have an impact on many industries including entertainment, healthcare, education and technology. While the focus of this course is currently on making games, the application of the skills you will learn extend and translate far beyond that. 3D engines like Unity are becoming the work horses of the VR economy so after taking this course you're going to be fully prepared to tackle new challenges in VR application design and content creation. What you do with that powerful knowledge and how you contribute to the VR ecosystem is up to you and your imagination.


Your Instructor


Lee Wasilenko
Lee Wasilenko

Lee is the founder of VR Dev School and co-founder of Orange Bridge Studios, makers of the top selling Gear VR game End Space.

He became obsessed with making VR experiences since getting an Oculus Rift DK2 in 2014. As someone who enjoys constantly learning and sharing his findings, Lee started VR Dev School with the intention of making VR development accessible for students of all skill levels.


VR Dev School courses have helped hundreds of students get started with virtual reality game development. See what students are saying about the courses:

VR is the most compelling medium ever invented. Hardware costs are dropping and this new medium is already exploding into the mainstream. Don't miss out on what is projected to be a $70B industry by 2020. Get started creating your apps, games and experiences right now.

Normally, in-person live training courses for Unity and VR costs $10,000 (this is the price of an 8 week course in San Francisco). And any online course for a small market of cutting-edge tech early adopters would normally cost at least $900. Heck, even a ticket to a conference with a couple of short workshops is around $500! That's simply the price you pay to get early access to what will be an exponentially growing market. We want to help grow the VR developer community and enable more developers to get involved so we're not going to ask you to pay another $900 after you just bought a Vive or a Rift and a new GTX 970 or better GPU.

This course currently offers more than 50 lectures and 9 hours of content and we're planning at least another 25 lectures and 3 hours of content before we consider it finished. By enrolling below you will get lifetime access to the course, all the course updates and a private Slack group invite for only $297!

Get started now!



Risk Free Guarantee

We've worked hard on this course and are confident you're going to love it. We want it to be a no-risk purchase, so if you've selected the One-time Payment for Lifetime Access option and are unsatisfied with the course, contact us in the first 30 days and we will give you a full refund. See the FAQ for details and restrictions.

Class Curriculum


  Build and Run a Simple Scene for the Oculus Rift
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  Gamepad Inputs and Interaction
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  Audio in VR
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  Course Wrap Up
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Frequently Asked Questions


When does the course start and finish?
The course starts now and never ends! It is a completely self-paced online course - you decide when you start and when you finish.
What if I am unhappy with the course?
We offer a Risk Free Guarantee so if you are unsatisfied with your purchase contact us in the first 30 days and we will give you a full refund. Unfortunately due to technical restrictions with our payments provider this guarantee does not apply to the Monthly Payment Plan option. See the text on that plan for more details.
How long do I have access to the course?
How does lifetime access sound? After enrolling, you have unlimited access to this course for as long as you like - across any and all devices you own.
Do I need a Vive or an Oculus to take this course?
You can certainly do a lot of the course without having an Vive or Rift in your hands yet. But of course, to test the code (especially where controller input is required) you will need to have the hardware. We recommend having access to a Vive or Oculus Rift to get the most out of this course.
When will all of the content for this course be completed?
We want to be very clear that not all of the scheduled content for this course is available yet. We are currently producing about 3 or 4 videos per week for this course. The advantage to you is that we are using your feedback as we go to improve the lessons and tailor the course to your needs and interests! And if for any reason in the next 30 days you decide that this course is not for you there is a no-questions-asked refund policy. From the free mini-courses you already know the quality of the content Lee has put out is high and combined with the refund policy this is a no risk purchase. If you are still not comfortable with that then perhaps this is the wrong time for you to sign up. That's totally understandable that and we certainly do not want anyone to be upset or to sign up under false pretenses. The course will always be available so you can always sign up later when the content is fully complete (but please note that the price of the course will increase when the content is completed).
Do I need experience with Unity and C# or 3D graphics before taking this course?
Since there is a dire need for VR specific Unity training and a huge wealth of Unity basics material out there, we expect at least a little familiarity with Unity and with an Object Oriented programming language. That said, when concepts you should know arise, Lee will briefly review them and will point you at the relevant Unity docs page in the lecture notes in case you need to pause and brush up. We've designed the course so that if you have completed some of the official Unity tutorials you'll be just fine in this course.